Rethink - L1

'Rethink' button

The Story and Goal

'Rethink' is one of our new words starting with the letter R that can help save Terra. When this button is clicked, get ready to learn more about this new 'R' and guess if the example corresponds to 'Rethink' or not.

Steps 1️⃣2️⃣3️⃣4️⃣

One 1️⃣

When the game starts we want to position the 'Rethink' button at the top left side of the Stage, just under the 'Rot' button.

Position the 'Rethink' button

Two 2️⃣

When this sprite is clicked, we want it to ask a true or false question of your choice about the R word 'Rethink' with a squeaky voice.

E.g. : R or Not? An example of 'Rethink' is choosing to borrow books from the library instead of buying them. Type 't' if true and 'f' if false.

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Make your 'Rethink' button ask a question

Three 3️⃣

When this sprite is clicked, your question in the last step will appear in a speech bubble and wait for the player to write their answer in a box.

Create a speech bubble for your 'Rethink' button and a space to answer

Four 4️⃣

Again, this step is packed with blocks, but do not panic, it is the same idea as the last step of the 'Rot' sprite. You did it once, you can do it again!

Big Picture🎨

All the following blocks are placed below the blocks of the last step and they have two tasks in the game:

  1. Determine if the player got the correct answer or not

  2. Reveal the appropriate message depending on the player's answer

You get to choose what messages you want to appear depending on the player's answer!

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🏵️ The Sleuth, Achievement. Read the code below and identify what parts of it are in charge of the roles described above (determine and reveal)

Determine the player's answer and reveal the appropriate message

Optional Section - Video Walkthrough 📽️

The 'Rethink' button is ready to go! In the next section, we will create the 'Refuse' button.

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